using System.Collections; using System.Collections.Generic; using UnityEngine; public class NetworkController : MonoBehaviour { string _room = "Tutorial"; // Use this for initialization void Start () { Debug.Log("Network Controller Start"); PhotonNetwork.ConnectUsingSettings("0.1"); } void OnJoinedLobby () { Debug.Log("Joined Lobby"); PhotonNetwork.JoinRandomRoom(); //RoomOptions roomOptions = new RoomOptions() {}; //PhotonNetwork.JoinOrCreateRoom(_room, roomOptions, TypedLobby.Default); } void OnPhotonRandomJoinFailed () { Debug.Log("Joined Lobby fail"); PhotonNetwork.CreateRoom(null); } void OnJoinedRoom () { Debug.Log("Joined Room"); PhotonNetwork.Instantiate("Player", Vector3.zero, Quaternion.identity, 0); } }